Saitama is the stick it to the stickman best character for players seeking maximum damage potential. His punch build can grow from modest early hits into attacks dealing dozens of damage, but it demands disciplined choices. Build around punches, protect your combo, and use support only when it helps punches connect.

Why Saitama Is Best

  • Normal Punch can become Serious Punch for better damage potential and meaningful knockback.
  • Skull Crusher and Exploding Heart Punch add powerful finishing options.
  • Promotions and training-style upgrades can specifically improve punch damage.
  • High combo values noticeably raise punch damage.

Saitama starts vulnerable and can feel weaker than a standard employee if the move lineup becomes cluttered. His strength is scaling, not early comfort.

Stick It to the Stickman screenshot 7
Image: Steam

Build the Punch Deck

Keep the deck focused on three goals:

  1. Build combo.
  2. Strengthen punches.
  3. Safely reach the next promotion.

Prioritize these options when they fit the run:

Upgrade or effectBest use
Elite PunchImprove early damage
Serious PunchUpgrade Normal Punch when available
Skull CrusherUse against durable enemies
Exploding Heart PunchAdd after the deck supports punches
100 Push-UpsRaise punch damage

Avoid random moves that do not help punches connect. Extra actions can delay important punches and make the rotation less reliable.

Video: Stick It to the Stickman gameplay and trailer

Use Support With Purpose

Support actions should heal, create safety, or amplify attacks. Coffee can provide recovery, while some upgrades make normal attacks deal electrical damage afterward. Caffeine High can grant invulnerability while drinking coffee or energy drinks.

Coffee is support, not the win condition. Take it when it sustains the punch plan without overloading the card cycle.

Useful support can include:

  • A stun or defensive effect to create an opening.
  • A side hop or repositioning option to avoid being trapped.
  • Recovery when health is low before overtime.
Stick It to the Stickman screenshot 8
Image: Steam

Keep the Combo Alive

The combo meter turns Saitama from an ordinary brawler into a boss killer. A well-built run can progress from single-digit hits to attacks in the 30s or 40s.

  • Perfectionist builds combo when moves do not miss.
  • Dragon Flex stuns nearby enemies and gives an immediate combo boost.
  • Sudoku-style protection can forgive a missed move, but it may not appear every run.
  • Knockback punches create room, though displaced targets can make later attacks miss.

Do not fire punches blindly into a chaotic crowd. Enemies can fall over, move, or be knocked out of range before the attack lands.

Position for the Next Punch

Use safe actions first, then identify where the next enemy will be when your punch activates. Let enemies gather within reach and use knockback to create space without losing contact with the rotation.

When enemies carry Uzis, staple guns, swords, or nunchucks, do not stand still waiting for the perfect card cycle. Dragon Flex is especially useful in crowded rooms because its stun can create time for several attacks.

Save your strongest punch for elite enemies, chained workers, or threats blocking progress. A small health recovery can be more valuable than a minor damage increase when a run is close to ending.

Is It Worth It?

Yes, if you prefer deliberate high-damage runs. Saitama has a lower safety margin than a standard mixed-move employee, but his focused punch scaling gives him the biggest payoff when the deck stays clean and the combo remains intact.

FAQ

Who is the stick it to the stickman best character for damage?

Saitama is the strongest choice for maximum damage potential because punch upgrades, combo scaling, and punch-damage boosts can dramatically strengthen his attacks.

Is Saitama easy to play?

No. He starts with low damage, depends on maintaining combo, and suffers when weak moves clutter the rotation.

What should Saitama upgrade first?

Prioritize Elite Punch, then upgrade Normal Punch into Serious Punch when possible. Later, consider Skull Crusher or Exploding Heart Punch.