For stick it to the stickman 2 player controls, the confirmed controller inputs are X to cycle available combo moves and B to leave the current session or menu state. Each player has a separate colored health bar and combo progress display. Treat B carefully, since it can be pressed accidentally while attempting another action.
Quick Controls
| Input or indicator | Function |
|---|---|
X | Cycles through available combo moves |
B | Leaves the current session/menu state |
| Colored health bars | Show each fighter's individual health |
| Combo progress bars | Show attacks being assembled |
The complete movement and attack layout is not officially confirmed. Check the current in-game control screen before starting a long run.

Joining a Shared Run
Connect both controllers before beginning and confirm that both players have joined as distinct character colors. If a player is assigned unexpectedly, back out and rejoin before progressing.
Players enter the same corporate climb, fight office enemies, choose attacks, and advance through floors together. The run is cooperative for most of its length, but each player chooses attacks and can develop a different combat style.
- Check both health bars when entering a floor.
- Attack from opposite sides to limit enemy crowding.
- Let the healthier fighter engage first if a teammate is low on health.
- Leave room around teammates using large knockback attacks.
Combos and Attack Choices
Press X to cycle through the moves available to that player. Selected moves appear in each player's progress area, so coordinate choices instead of building identical attack chains.
Moves shown include roundhouse kick, forward kick, spin kick, bicycle kick, and a shoryuken-like attack. Available options can change during a run, so players may not have matching loadouts.
- Fast kicks can keep enemies moving.
- Wider or stronger attacks can punish groups.
- Knockback moves create space when a player has low health.
- Avoid risky edge-side fighting until enemies are weakened.
The footage also shows passive improvements such as increased kick damage and health gained from groin kicks, plus an expansion area with survival time, health recovery, bonuses, and workplace improvements.

Is It Worth It?
Verdict: Co-op Twist. Two-player play works best when teammates coordinate different combos and protect the lower-health fighter, while staying ready for the CEO ending to turn teamwork into competition.
CEO Fight
The climb can end with only one CEO remaining. Players may fight through the office together, then face each other for the position.
Keep health in mind before the final encounter: damage from the cooperative climb can leave one player at a major disadvantage. The winner becomes the boss and can choose a new employee.
FAQ
What are the stick it to the stickman 2 player controls?
X cycles attack choices and B leaves the current session or menu state. Players also have separate colored health bars and combo displays.
Can two players use different attacks?
Yes. Each player can select available moves and build a personal combo.
Is multiplayer fully cooperative?
No. Most of the climb is cooperative, but the CEO conclusion can become a fight between the two players.


