Stick It to the Stickman local coop lets two players tackle the same office climb together with separate characters, health bars, and combo builds. It is cooperative through crowded fights and upgrade choices, but the run can end with a fight over who becomes CEO.

How Local Co-op Works

  • Both players join before the action starts.
  • Players enter the same office climb and make choices together.
  • Each character has a distinct color and separate health bar.
  • The opening job choice can put both players in the same role, such as Temp.

When the screen becomes crowded with enemies, hazards, and effects, use the health bars to identify your character and reposition instead of attacking blindly.

Stick It to the Stickman screenshot 6
Image: Steam

Best Team Roles

Give each player a different job during fights:

  • One player can stay at the front with close-range kicks.
  • The other can watch behind the team or another level.
  • One build can focus on direct damage.
  • The other can emphasize crowd control, recovery, or safer attacks.

Avoid selecting identical attacks just because they seem powerful. Different move sets give the team more answers when enemies surround both players.

Video: Stick It to the Stickman gameplay and trailer

Combos and Upgrades

Each player adds attacks to their own combo options. Moves can include forward kicks, roundhouse-style kicks, bicycle kicks, spinning kicks, and a projectile-like special move.

Use upgrade stops as a shared decision:

  1. Identify the recent problem: low damage, poor crowd control, or depleted health.
  2. Give one player an upgrade that addresses it.
  3. Let the other choose something complementary.
  4. Test the combination for several encounters.

Useful upgrade directions include increased kick damage, health recovery tied to a particular kick, and temporary double experience. A simple forward kick may be better than a flashy move if it lands consistently and keeps enemies in reach.

Stick It to the Stickman screenshot 7
Image: Steam

Climbing to CEO

The goal is to move upward through employees, bosses, and workplace demands. Cooperation helps during the office climb, but the CEO encounter can change the relationship between players: only one character can become CEO.

Enter that sequence with health in mind. Attacks that knock opponents away or cover a wide area may become especially dangerous in a player-versus-player clash. After a CEO is chosen, the office story continues with a new boss, an employee selection, and shareholder demands to expand.

Tower Expansion

Tower expansion provides longer-term progression beyond a single run. Available purchases can include brief death defiance, healing-related benefits, and other unlock paths.

This gives local groups a useful rhythm:

  • Attempt a run.
  • Make progression choices after setbacks or success.
  • Return with a different pair of builds.

Is It Worth It?

Yes, if you want a shared brawler where teamwork matters without removing competition. Stick It to the Stickman local coop rewards players who coordinate spacing, communicate short calls such as “left” or “I’m low,” and build around each other’s weaknesses.

FAQ

Is stick it to the stickman local coop fully cooperative?

It supports a shared run, but the CEO sequence can turn cooperative players into rivals because only one character can become CEO.

Do both players use the same moves?

No. Each player selects attacks for their own combo options, and complementary builds are usually more useful.

What should players prioritize first?

Start with consistent attacks, clear character recognition, and survival before experimenting with damage, healing, crowd control, and experience upgrades.