Stick It to the Stickman characters include your customizable fighter, hostile coworkers, armored elites, ranged attackers, halo enemies, bosses, trainers, and unlockable roles. Your moves, weapons, promotions, mastery bonuses, and temporary allies determine how each character affects a run.

Character Types

  • Basic coworkers: Attack in groups with simple strikes and make crowd control valuable.
  • Armored elites: Have stronger defenses and higher durability, so use focused damage or launches.
  • Ranged fighters: Use bows, slingshots, or other projectiles from outside melee range.
  • Halo enemies: Can leave ghosts after defeat.
  • Bosses: Have large health pools and distinct attack patterns.
Stick It to the Stickman screenshot 1
Image: Steam

Build Your Fighter

Your fighter can begin with unarmed attacks, kicks, or a baseball bat, then specialize through move upgrades and promotions.

Build focusUseful equipmentBest use
UnarmedKicks and launch kicksClose-range control
BluntBaseball bat, mace, kanaboHeavy hits and launches
PiercingJavelin, spear, hunting knifeDamage at reach or range
RangedBow, slingshot, shurikenSafer distant pressure
Mixed masterySeveral weapon categoriesPromotion flexibility

Choose promotions that support attacks you already use. Add health or recovery when a run becomes unstable, and keep a ranged option when crowds or distant enemies make melee dangerous.

Video: Stick It to the Stickman gameplay and trailer

Cultist, Ghosts, and Followers

The Cultist is an unlockable role that uses social and supernatural abilities instead of relying only on punches and weapons. Collect ghosts from defeated halo enemies to unlock it.

  • Preach can develop into follower-gaining and conversion abilities.
  • Twin Flame can develop into Love Bomb, creating explosive follower actions.
  • Improv can escalate through Overreact and Tantrum.
  • Tentacle abilities can briefly hold or convert targets.

Converted followers can fight for you, draw attacks, and create openings. Skeletons do not respond to conversion like ordinary coworkers, so retain conventional attacks during a Cultist run.

Stick It to the Stickman screenshot 2
Image: Steam

Areas and Preparation

The training area includes the Sensei, training dummies, spirit-like opponents, martial arts rewards, and the White Belt. Foreign Manufacturing features bamboo scenery plus archers, sword users, and armored enemies.

  • Bring range, mobility, or dependable melee damage into weapon-heavy areas.
  • Target halo enemies when you need ghosts for unlocks.
  • Save strong abilities for boss floors.
  • Use armor for the arms, torso, or head before starting a floor.
  • Prioritize survival over every reward when health is low.

Cash and materials can support food, coffee, training, education, or sports-related expansions, opening new content, character themes, and technologies.

Is It Worth It?

Yes, if you build around the enemies in front of you. Blunt and mixed builds are approachable because they offer impact and crowd control, while the Cultist provides a tactical alternative through followers and conversion. Boss manipulation can sometimes create an exit opportunity, but it is not officially confirmed as a guaranteed substitute for defeating a boss.

FAQ

What are stick it to the stickman characters?

Stick it to the stickman characters include the player, coworkers, armored elites, ranged enemies, halo enemies, bosses, trainers, and the Cultist.

How do I unlock the Cultist?

Collect ghosts left by defeated halo enemies.

Can enemies become allies?

The Cultist can convert certain non-believers into temporary followers, but skeletons cannot be recruited normally.