Multiplayer at a Glance
Stick It to the Stickman is more fun with a second player because its chaotic office brawls become a shared climb toward the top. The game supports local co-op, and Remote Play lets friends join from separate locations. Expect teamwork during most of a run, with a little competition when the company needs a new boss.
In stick it to the stickman multiplayer, players control separate stick figures with their own health bars while moving through the same corporate battlefield. Both players choose attacks, build fighting combos, and help clear rooms full of hostile employees.
| Feature | What it means for players |
|---|---|
| Local co-op | Two players can play together on one system. |
| Remote Play | Local co-op can be shared with an online friend through Remote Play. |
| Separate fighters | Each player has an individual stick figure and health bar. |
| Shared run | Players advance through the same office climb and encounter the same events. |
| Boss competition | A run can lead to a fight over who becomes CEO. |
The multiplayer format suits the game’s exaggerated workplace satire. You begin as disposable workers trying to get a job, then punch, kick, and climb through a company that treats every promotion as a violent corporate takeover.
How Co-op Runs Work
A co-op session starts with both players joining the run and selecting their available worker type. Early on, players may have limited choices, such as the Temp, while more classes become available through progression.
Once the action begins, the core goal is simple: survive each floor, defeat opponents, and keep climbing. Players should stay aware of where their partner is, since enemies, hazards, and knockback can quickly separate the team.
| Co-op moment | What players do |
|---|---|
| Starting a run | Join as two employees and enter the company together. |
| Choosing moves | Each player selects attacks and upgrades for their own fighter. |
| Clearing floors | Work together to knock out enemies and survive hazards. |
| Reaching leadership | Face the current boss and fight for control of the company. |
| Continuing progression | Use earned progress to unlock more options for later runs. |
Combat is built around attack choices that feed into a combo system. A player can focus on a theme, such as kicks, or mix different moves into a more flexible sequence. Footage of co-op play shows choices including roundhouse kicks, forward kicks, spin kicks, bicycle kicks, and a projectile-style shoryuken attack.
That variety matters in multiplayer because two players do not need identical builds. One player can specialize in strong kicks and close-range pressure while the other chooses a different set of attacks. Even without formal roles, contrasting move sets make a run easier to read and more entertaining to coordinate.
A practical approach for a new pair is:
- Pick attacks that feel comfortable before chasing a perfect build.
- Stay on the same side of a room when enemies are numerous.
- Watch for ledges and knockback; falling can end a promising run.
- Choose upgrades that support the attacks you actually use.
- Call out boss targets and avoid accidentally leaving one player surrounded.
The game’s physical comedy is part of the appeal. Fighters bounce, slide, launch enemies, and sometimes get sent flying themselves. Co-op does not remove that chaos; it gives you someone else to laugh with when a kick sends a teammate or enemy in an unexpected direction.
Co-op, Competition, and Progression
Most of a multiplayer run is cooperative, but Stick It to the Stickman adds a competitive twist at the top. After defeating the employee in charge, players may be told that only one person can become CEO. That can turn two partners into rivals for a short, decisive fight.
This shift fits the game’s corporate setting. You cooperate to overthrow management, then the company immediately encourages you to fight over the promotion. It is a playful reversal that gives the finale more personality than a standard co-op victory screen.
| Part of the run | Teamwork level | Why it matters |
|---|---|---|
| Office floors | High | Players clear enemies and survive together. |
| Upgrade choices | Independent | Each fighter can shape a personal combo style. |
| Major encounters | High | Coordinated attacks help keep pressure on the target. |
| CEO outcome | Competitive | Players may need to determine who gets the top job. |
| Expansion choices | Shared | The new boss can direct the company’s broader progression. |
After becoming boss, the successful player can select a new employee and keep the company moving forward. The game also includes expansion-style progression choices, presented as a company development path. Available examples include effects that delay death briefly, drinking for health and bonuses, and water-cooler-related upgrades.
This means multiplayer is not only about one combat room at a time. Your group also makes decisions about what the company becomes between fights. If you play multiple sessions with the same partner, it is worth talking through those choices rather than selecting upgrades randomly.
The best attitude is to treat the CEO duel as part of the joke. A competitive ending does not erase the teamwork that got you there. It gives both players a memorable payoff and sets up a funny new hierarchy for the next stage of the climb.
Playing With Friends Through Remote Play
If your friend cannot sit beside you, Remote Play is the way to use the game’s local co-op support at a distance. The setup depends on the Remote Play service and platform you use, but the underlying game experience remains the same: two players share a co-op run while controlling separate fighters.
Remote Play is especially useful for this game because communication improves the experience. A quick voice call makes it easier to coordinate attacks, react to a boss, or decide whether a dramatic final CEO battle should be taken seriously.
Before starting, make sure the host can launch the game and invite the other player through the chosen Remote Play feature. The guest should confirm that their controller or input is recognized before the run begins.
| Remote Play check | Why to check it |
|---|---|
| Host has the game running | The host provides the local game session. |
| Friend accepts the invite | Both players must be connected before starting co-op. |
| Inputs are recognized | Each player needs control of a separate character. |
| Connection feels stable | Fast action is easier when delay is low. |
| Voice chat is available | Communication helps with chaotic rooms and boss fights. |
Because the game’s co-op is designed around a shared local session, Remote Play quality can affect how smooth it feels. A stable connection is more important than visual perfection. If the action starts feeling delayed, reduce other network activity or try a different host connection before blaming the game’s combat.
For a first remote session, avoid treating every floor like a speedrun. Spend a run learning how each player’s attacks work, how far knockback sends enemies, and how the boss sequence changes the team dynamic. The game rewards players who can adapt when a clean plan turns into stick-figure mayhem.
FAQ
Does Stick It to the Stickman have multiplayer?
Yes. Stick It to the Stickman supports local co-op for two players. Players can fight through the office climb together while controlling separate stick figures.
Can I play with an online friend?
The game supports Remote Play, allowing its local co-op mode to be played with a friend online. The host starts the game and invites the other player through a compatible Remote Play service.
Is stick it to the stickman multiplayer fully cooperative?
Mostly. Players cooperate through the main action, clearing floors and defeating enemies together. However, a successful climb can end with players fighting over who gets to become CEO.
Do both players use the same attacks?
No. Each player can choose attacks and upgrades for their own fighter. Different move selections can make the pair more versatile and create distinct combo styles.
What should new co-op players focus on first?
Focus on staying close, learning your attacks, and avoiding falls or knockback hazards. Once both players understand the combat flow, experiment with specialized kick-based or mixed-move builds.