The dojo is where you turn a promising run into a dependable fighting build. For a stick it to the stickman dojo guide, focus on decisions before the bell: inspect the opponent, choose moves with clear roles, and make purposeful adjustments after losses. Build sequences instead of collecting the biggest attacks.
Quick setup
A balanced six-move package is a useful starting point:
- One opening control move, such as a stun or disruption.
- One positioning tool for close-range attacks.
- One or two dependable damage moves.
- One hype source, survivability option, or consistency tool.
- A promotion that supports the core plan.
Treat training points as a build budget. Buy what the deck lacks instead of buying every available attack.

Build moves in order
Your strongest damage usually belongs after the opponent has been controlled, displaced, or made vulnerable.
- Create an opening with interruption, stun, or disruption.
- Move into favorable range when needed.
- Use dependable damage or a heavy follow-up.
- Sustain the sequence with hype generation or efficiency.
A hammer-style move is stronger when the enemy is already held in place. A modest slap that produces hype can be more valuable if it enables the expensive move that decides the round.
Manage hype and training points
Hype determines whether a plan can last through a round. Do not add expensive actions unless hype generation can support them.
- Use reliable low-cost moves to fill an early sequence.
- Take heavy attacks as payoffs after control or positioning.
- Use rerolls only when searching for a missing role.
- Choose promotions that reinforce moves used repeatedly.
A deck can look powerful yet fail if it spends hype faster than it gains it. If your strongest action rarely has enough resource behind it, replace an expensive flourish with hype support.

Read the opponent
Inspect opponents whenever possible, then target the reason the first plan failed.
| Opponent behavior | Best response |
|---|---|
| Recovers quickly | Add stuns or chained control |
| Low health | Favor early reliable burst |
| Strong weapon pressure | Disrupt before committing |
| Keeps distance | Add approach or positioning |
| Outlasts your sequence | Improve hype efficiency |
Against firearms or powerful close-range attacks, a slow damage-only build can lose before its big move matters. Add a quicker action, stun, or favorable starting position.
Is it worth it?
Yes. The dojo lets you test whether a move creates hype, control, or a useful follow-up before relying on it in a run. Prioritize consistency over one spectacular hit, especially when challenges require multiple wins.
After a loss, change one role rather than making random swaps. Replace an unfocused attack with control when the opponent keeps recovering, or improve hype support when the deck stalls.
Before each bout
- Identify whether the problem is damage, range, recovery, or survivability.
- Choose control before another expensive attack.
- Confirm hype supports the intended sequence.
- Keep at least one dependable damage option.
- Review promotions for direct synergy.
- Make one clear adjustment after a loss and test it.
FAQ
What is the best starting dojo setup?
Use a balanced six-move package with control, positioning, dependable damage, hype support, and a supporting promotion.
Why does my powerful attack miss or do nothing?
Heavy attacks may need correct range or an enemy who cannot move freely. Add control or positioning before the follow-up.
Does this stick it to the stickman dojo guide apply later?
Yes. Inspect the threat, create control and positioning, manage hype, and make one clear adjustment after each loss.



