Why Character Choice Matters
A good hire can turn a chaotic office fight into a winning run before your first promotion. This character tier list matters because each worker starts with a different style, weapon, or movement option, and those strengths affect which upgrades feel powerful later.
Stick It to the Stickman is built around repeatedly getting hired, fighting through coworkers, and taking jobs from increasingly dangerous office enemies. Characters are not equally reliable: some offer immediate ranged damage, some reward kick-heavy builds, and others shine only after specific upgrades appear.
The most useful way to rank characters is not simply by their starting damage. Consider whether their starting move is safe, whether it fits multiple upgrade paths, and whether it remains useful against crowds and tougher opponents.
| Tier | What it means | Best use |
|---|---|---|
| S | Excellent from the opening fight and strong with many upgrades | Reliable runs and difficult floors |
| A | Strong, flexible, or capable of a powerful combination | Most standard builds |
| B | Solid starter with clear limitations | Early-game experimentation |
| C | Situational and dependent on lucky upgrades | Challenge or novelty runs |
A tier rating is a starting recommendation, not a guarantee. A lower-ranked worker can still dominate when their moves match the upgrades offered during a run.
S-Tier Characters
The Gun Guy is the clearest S-tier pick. Starting with guns gives immediate reach, lets you damage enemies before they surround you, and reduces the need to risk close-range trades. The source material specifically highlights that he has two guns, which makes his advantage simple and practical: he begins with a powerful answer to ordinary office enemies.
The Handyman is another top recommendation. Although the source offers less detail about his exact moves, it identifies him as the best A-tier-style option and places him near the top overall. That makes him a strong choice when you want a capable all-around character rather than a narrowly focused gimmick.
| Character | Tier | Why it ranks highly | Upgrade directions to watch for |
|---|---|---|---|
| Gun Guy | S | Starts with ranged pressure and two guns | Damage, ammunition, crowd control |
| Handyman | A/S | Strong general-purpose choice | Punch improvements, durable builds |
| Delegator | A | Proven effective in competitive multiplayer play | Shouts, summons, control effects |
| Slob | A | Better than several mid-tier brawlers | Durable melee and direct damage |
The Gun Guy is especially forgiving for new players. Ranged attacks create room to react, and they can help finish enemies that have already been knocked down or stunned. That safety is valuable when a floor contains several opponents or when an enemy with a gun appears.
If you pick a ranged character, avoid treating every upgrade as equally important. Prioritize effects that preserve distance or improve damage consistency. A powerful starting weapon is less valuable if you repeatedly get trapped between enemies.
Useful priorities include:
- Damage boosts that improve your starting attack.
- Mobility moves that create an escape route.
- Stuns or knockbacks that stop enemies from closing in.
- Crowd-clearing options for packed office floors.
- Health only when you are consistently taking unavoidable hits.
A- and B-Tier Characters
The Delegator earns an A-tier position because his style can influence more than one target. The source describes shout-based upgrades that can eventually lead to crowd support, including a mob-justice-style effect where gray workers emerge and attack a red enemy after you yell. That potential makes the Delegator especially exciting when the upgrade path appears early.
The Extra is also a strong A-tier candidate. He can develop into a summon-oriented character, with upgrades that bring in allied workers. Summoned support is valuable because it divides enemy attention and can make crowded encounters easier to control.
The Caffeine Addict sits near the upper middle of the roster. Coffee or energy-drink effects can be fun and may provide useful momentum, but the source’s ranking suggests he is less universally dependable than the best choices. He is a reasonable pick for players who enjoy fast, energetic runs and want to experiment with power-up effects.
The Jogger is a surprisingly good B-to-A character. His mobility supports kick-based play and helps him cross dangerous spaces quickly. The source notes that a run with the Jogger performed well and that his movement made him more useful than expected.
| Character | Suggested tier | Strength | Main limitation |
|---|---|---|---|
| Delegator | A | Can develop crowd-helping shout effects | Needs the right upgrades |
| Extra | A | Potential to summon allies | Less direct starting power |
| Caffeine Addict | B/A | Energetic power-up theme and flexible fun factor | Not as consistent as top picks |
| Jogger | B/A | Strong mobility and kick synergy | Requires active positioning |
| Temp | B | Simple, dependable starter | Limited long-term identity |
| Weeb | B | Accurate thrown knife and anime-themed upgrades | Less durable in close fights |
The Weeb deserves attention if you want a projectile-focused alternative to the Gun Guy. His knife is described as having little drop, making it easier to hit targets at range. It can also evolve into other themed weapons, including shuriken-style options. He is not as universally safe as a gun user, but he rewards good aim.
The Temp is a classic middle-tier starter. He is usable from the beginning and offers a fair baseline for learning the game, but he does not have the standout range, mobility, or summoning potential of higher-ranked choices. Pick him when you want a straightforward run rather than a specialized build.
C-Tier Picks and Build Synergies
Some characters are ranked lower because their starting advantage is too narrow or because their best results depend heavily on finding a specific upgrade chain. That does not make them useless. It means you should choose them with a plan.
The Beefcake is a mid-tier brawler whose identity centers on getting larger or stronger. That can be satisfying in a melee build, but size alone does not solve the biggest danger in office fights: being surrounded. Pair him with knockback, survivability, or high-impact punches if you want him to work.
The Ego Maniac has workable punch potential, including moves that can become dramatic airborne attacks. However, the source places him below stronger close-range choices. He can still perform well when you build around control effects, since a stun followed by focused damage can create an opening.
The character associated with force-style abilities is more difficult to recommend. The source criticizes object-lifting effects because they may not deal enough damage and can make targets harder to hit. If you take this route, use it as control rather than expecting it to be your main source of damage.
| Character or style | Suggested tier | When to choose it | How to improve it |
|---|---|---|---|
| Beefcake | B/C | You want a heavy melee run | Add knockback and survivability |
| Ego Maniac | B/C | You enjoy punch and stun combinations | Follow control with burst damage |
| Force-style worker | C | You want unusual crowd manipulation | Combine with reliable direct attacks |
| Unfamiliar characters | Unranked | You have not tested their moves | Try one run before judging them |
Kick builds deserve special mention. Moves such as stomped kicks, jump kicks, fly kicks, and bicycle kicks can be effective when you maintain spacing. A kick that launches or repositions you may save a run, but it can also put you in danger if you land in a crowd.
For mobility-focused characters, follow a simple combat loop:
- Approach from an angle instead of charging directly into a group.
- Use a kick or leap to disrupt the nearest enemy.
- Move back down or away after a big airborne move.
- Collect dropped money when the area is safe.
- Save aggressive movement for enemies you can finish quickly.
The Multitasker-style effect is especially valuable on large multi-floor areas. The source explains that it can collect or trigger moves gained since leaving the elevator, making it potentially excellent near the end of a long sequence. Its value is lower on boss floors, so do not build an entire run around it alone.
FAQ
What is the best character in the stick it to the stickman character tier list?
Gun Guy is the strongest all-purpose recommendation because his two guns provide immediate ranged damage and safer positioning. Handyman and Delegator are strong alternatives for players who prefer versatile melee or support-oriented builds.
Is the Jogger actually good?
Yes. The Jogger’s movement and compatibility with kick attacks make him better than a basic mid-tier pick. He is most effective when you use mobility to avoid getting surrounded rather than treating him as a stationary brawler.
Which character is best for summon builds?
The Extra is the best choice to watch for if you want summoned allies. The Delegator can also become powerful through shout upgrades that bring gray workers into fights against red enemies.
Should beginners avoid lower-tier characters?
Not necessarily. Lower-tier characters are useful for learning specific move types and experimenting with upgrade combinations. Beginners will usually have more consistent success with Gun Guy, Handyman, Temp, or the Weeb because their strengths are easier to understand.