Start Strong: What Matters Most

Stick It to the Stickman rewards smart sequencing more than button mashing. A strong run comes from arranging moves that control crowds, choosing upgrades with a purpose, and protecting your limited health before a dangerous room turns chaotic.

Your character attacks by cycling through the moves shown at the bottom of the screen. Pressing the attack button uses the highlighted move, then advances to the next one. That simple system makes move order important: a launcher, stun, or ranged attack can create the opening your heavier follow-up needs.

Jumping on enemies is useful even when it does little direct damage. It can push opponents down, disrupt their positioning, and help you use windows, drops, machinery, or other hazards to finish a fight safely.

Early-run priorityWhy it helps
Learn your starting sequenceKnowing which move comes next prevents wasted attacks
Keep enemies on one sideBeing surrounded drains health quickly
Take reliable crowd controlKnockback and launchers create breathing room
Use hazards when availableEnvironmental damage saves attacks and health
Experiment with unfamiliar movesLater upgrades can change a basic move dramatically

A run is not only about reaching the boss. Defeating enemies earns experience, and full experience progress opens a promotion opportunity. Promotions can add moves, strengthen existing moves, or improve the character with passive effects and stat-style bonuses.

Build a Move Sequence That Works

Every character begins with a small set of moves, usually three to five. They can gain many of the same moves during promotions, so a character’s opening kit does not permanently lock you into one playstyle.

Moves have upgrades, and their later forms can be much more valuable than their initial versions suggest. Instead of selecting every new move that looks flashy, build a sequence with a clear job for each slot.

Move roleUseful examplesBest use
OpenerForward Kick, Jump Kick, RollStart an exchange or create distance
Crowd controlRoundhouse Kick, Spin Kick, Stampede KickPush multiple enemies away
Heavy impactSerious Punch, Karate Strike, UppercutDamage or launch a priority target
Ranged pressureGun, Shuriken, Knife Throw, HadoukenHit dangerous enemies before they close in
UtilityRoll, Drink Coffee, GossipMobility, safety, or nonstandard effects

A dependable sequence often alternates between control and damage. For example, a knockback move can stop a rush, a ranged attack can punish the gap, and a hard-hitting move can finish the nearest enemy. Two slow attacks in a row may look powerful, but they can leave you exposed if several opponents reach you first.

When deciding whether to upgrade or add a move, consider these questions:

  • Does this solve a problem in the current sequence, such as poor range or weak crowd control?
  • Will the upgrade improve a move you already use at the right moment?
  • Does the move benefit from your current mastery or passive bonuses?
  • Can you safely use it against a group, not just a single target?
  • Is it worth investing further to reveal its stronger final form?

Try not to judge a move only by its first appearance. Some upgrade paths transform a familiar weapon or attack into a substantially different tool. A modest early choice can become the centerpiece of a successful build.

Survive the Office and Its Expansions

The finance-office climb becomes longer and harder as the company expands. More rooms mean more promotion opportunities, but they also make health management increasingly important. Enemies become tougher, some resist knockback, and certain foes can interrupt or lock down your character.

The safest approach is to control space. Avoid standing between groups, retreat when your sequence is on an awkward move, and use the stage before committing to a brawl. Ranged and stun-oriented moves become especially useful in later runs because they let you reduce pressure without trading health.

Threat or situationPractical response
Large crowd closing inUse knockback, a launcher, or a wide attack; move toward open space
Tough enemy in a groupSeparate the group first instead of focusing the durable target
Limited healthFavor safe environmental kills and ranged damage
Narrow platform or ledgePush enemies toward drops, windows, or hazards
Boss or roadblock enemyLearn its approach pattern and avoid wasting attacks into bad spacing

The rooftop boss is a major progression milestone. Defeating it for the first time unlocks an achievement, and later victories open additional progress. Do not assume the final boss is always the hardest encounter; earlier rooms with dense enemy packs or special threats can cost more health than the boss itself.

Between runs, pay attention to what caused your losses. If a build repeatedly fails against crowds, add control. If it struggles against durable enemies, pursue stronger mastery bonuses or a more dependable heavy hit. Treat each run as information for the next one.

Explore Other Jobs and Unlocks

The game expands beyond the standard office climb. Training, the fulfillment center, night shift content, rating battles, and later company developments each offer different goals and challenges.

The fulfillment center leans more heavily into movement and delivery. Its platforming benefits from the game’s physics tools: ledge grabs, slides for momentum, short wall climbs, dashes, and wall jumps. Orientation stages introduce the basics, while longer shifts combine obstacles, enemies, packages, upgrades, and shops.

ActivityHow it becomes available or useful
TrainingReaching the required exchange level and completing training
Fulfillment centerOpening through progression at the exchange
Night shiftReaching the needed exchange level, then playing it with any character
Rating battlesCompleting training to unlock the opportunity
Foreign manufacturingLater expansion content with new moves, mastery choices, and equipment

Character unlocks give runs a different starting identity. Their opening moves and quirks may favor unarmed fighting, weapons, mobility, or unusual effects, but promotions still let you adjust the build. Pick a character whose first few moves fit your comfort level, then adapt based on what the run offers.

Mastery can be especially useful in newer expansion content. Some promotions increase a specific mastery, increase your highest mastery, or reward a broad mix of masteries. If your build has several blunt weapons, for instance, investing in blunt mastery is usually more focused than taking an unrelated bonus.

There are also secrets tied to progression. Completing night shift once can lead to a hunt involving red cardboard figures and marked stickmen in hats. Other achievements encourage unusual behavior, including refusing work repeatedly at the beginning of a game or maintaining a long streak of unarmed hits.

FAQ

What is the best beginner strategy in this Stick It to the Stickman guide?

Learn the order of your moves, stay out of the middle of enemy groups, and select at least one attack that creates distance. Reliable crowd control is more valuable than raw damage when you are still learning encounters.

How do promotions work?

Defeating co-workers builds experience. When the experience bar fills, you can take a promotion that adds a move, upgrades a current move, or provides a general character benefit. Choose upgrades that support the rest of your sequence.

Should I always take a new move?

No. A new move can make the attack cycle less consistent. Take it when it fills a real weakness, such as a lack of range, knockback, or damage against sturdy enemies. Otherwise, upgrading a move you already understand may be stronger.

Why do later runs feel much harder?

Company expansion makes the climb longer, giving both you and enemies more opportunities to scale. Health becomes a scarce resource, enemy groups grow more dangerous, and surviving bad positioning matters more than quickly defeating one opponent.

How do I unlock night shift and the fulfillment center?

Both are tied to exchange progression. Climb to the required displayed level; the fulfillment center opens as progression advances, while night shift becomes available after reaching its required level.