Start Your Corporate Climb
This walkthrough matters because each promotion unlocks another absurd company demand, while a careless fight can end your climb. In Stick It to the Stickman, you are not simply clearing rooms: you are fighting your way through a corporate hierarchy that expects you to replace the people giving orders.
You begin as a blue employee directed toward the finance offices. The opening establishes the loop that drives the game: enter a work area, beat the people blocking progress, finish the stated task, and earn access to a higher position.
Early fights are the best time to learn spacing. Do not rush into the middle of a crowd just to finish a combo. Enemies can surround, interrupt, and trap you, so maintaining room to move is usually more valuable than landing every possible hit.
| Early objective | What happens | Practical approach |
|---|---|---|
| Reach the finance offices | The opening route leads into the company | Move ahead and clear only the enemies blocking progress |
| Fire the old employee | Your new boss orders you to remove the worker who recommended you | Use short attacks and avoid being boxed into a corner |
| Challenge the boss | Defeating management earns your first promotion | Let the boss commit, then counter from a safer position |
| Pick an employee | Candidates appear after you gain authority | Choose based on what your run currently needs |
Treat promotions as moments to reassess your build. The company may put you in charge, but shareholders and executives immediately hand you another job. Dialogue near the tower, job areas, and new bosses usually identifies the next destination.
A dependable opening routine is:
- Clear a small group, then reposition before more enemies arrive.
- Use attacks that create distance when several opponents close in.
- Keep movement options available for escaping corners.
- Read the objective before assuming every enemy must be defeated.
- Review your perks after a promotion and fill the weakness that nearly ended the previous fight.
This page covers the corporate brawler, not the separate adventure game Stick it to the Man!, which has different characters and chapter-based gameplay.
Follow the Promotion Route
After your first major promotion, shareholders demand expansion. The tower is the key destination for this stage because it handles expansion-related progress. The company structure is intentionally unstable: a boss can order you around one moment and become the next person you must defeat.
Progress is tied to the current assignment rather than a simple enemy count. If you lose track of the route, return to the newest work area, look for the latest task-giver, and follow the request in the dialogue.
| Career point | Typical assignment | Result |
|---|---|---|
| New hire | Survive the finance-office introduction | Opens the first workplace battles |
| First boss | Buy an expansion at the tower | Expands the company objective chain |
| New CEO | Answer shareholder demands | Leads to bigger jobs and rival executives |
| Public company | Raise the stock price | Opens new work and opposition |
| Senior worker | Handle security, protests, vehicles, or property | Advances later corporate operations |
The stock-market sequence shows the game’s approach to escalation. Once the company goes public, you are ordered to improve the stock price through a new action-focused assignment. Do not waste time looking for a conventional management screen; follow the active objective and deal with the people or obstacles in front of you.
When a run appears stalled, use this route:
- Find the newest boss, shareholder, or manager who gave an instruction.
- Visit the tower when the order specifically mentions expansion.
- Complete the stated task before exploring unrelated combat routes.
- Return to the company path after the objective updates.
- Accept the next promotion or job, then repeat the loop.
Executives often offer advice while acting as future rivals. Their dialogue makes the promotion system clear: if you dislike taking orders, you can fight your way into the role above them. That does not make every boss rush a good idea. Enter major fights with an escape route and enough space to react.
Win Fights and Build Around Perks
Combat becomes easier once you stop treating every target as equally urgent. Prioritize enemies that interrupt movement, hold the center of a room, or pressure you while you are attacking someone else. Knocking down one dangerous opponent can create the space needed to reset the fight.
Perks can define a run more than one powerful-looking attack. Community guides note that run-type perks can combine and change your movement behavior. Consider mobility upgrades as part of a package: a perk that seems minor alone may make a close-range or evasive setup much safer.
| Build problem | Prioritize | Why it helps |
|---|---|---|
| Crowds end runs | Mobility and space-making attacks | Lets you leave a surround |
| Bosses take too long | Reliable single-target damage | Reduces exposure to dangerous attacks |
| Objectives are hard to reach | Recovery and movement tools | Helps cross rooms and recover from mistakes |
| New areas feel risky | Flexible, low-risk attacks | Gives time to observe enemy behavior |
| You want a movement build | Compatible run-type perks | Combined effects can change the run’s feel |
Choose upgrades by asking what ended the last attempt. If you were trapped, favor movement or crowd control. If ordinary enemies lasted too long, choose dependable damage. If you reached bosses already weakened, invest in tools that make routine rooms safer.
Useful fight habits include:
- Attack from the edge of a group instead of its center.
- Break away after a successful burst rather than waiting for retaliation.
- Keep an open path behind you.
- Target the enemy preventing movement first.
- Reposition after a knockdown instead of chasing every follow-up hit.
Some jobs introduce unusual mechanics, including driving. These sections reward control and objective awareness more than reckless aggression. Stay on the marked route, avoid unnecessary crashes, and confirm whether the task continues after leaving the vehicle.
Complete Major Workplace Jobs
Later work assignments expand beyond office brawls. You may be told to buy security after break-ins, deal with protesters at a development site, collect a car, or help the company obtain land and contractors. The satire is exaggerated, but each job has a practical sequence: follow the current prompt and wait for the objective to update before leaving.
The protest job begins with a contact who identifies a development location and complains that protesters are holding up the project. Expect a crowded confrontation. Fight at the edge of the area where possible, rather than charging into the largest cluster.
| Job area | Main goal | Walkthrough tip |
|---|---|---|
| Security | Purchase protection after break-ins | Finish the purchase before exploring elsewhere |
| Development site | Remove protesters blocking progress | Use open space to avoid being surrounded |
| Driving task | Obtain a license and reach a marker by car | Drive carefully and preserve control |
| Land acquisition | Inspect and secure a site | Follow the vehicle and site-visit chain |
| Contractors | Find workers for the new operation | Win the confrontation, then complete the handoff |
The land-and-contractors task can be easy to lose track of because it has multiple stages. First, get the inspection vehicle. Next, visit the site and follow the company plan to acquire the land. Then locate contractors described as busy or unavailable. The company calls this “renegotiation,” so expect resistance.
After finding a suitable worker, do not immediately leave after the fight. Check whether an NPC must be escorted, selected, or spoken to. Many mission chains only complete after that final interaction.
A later promotion opens an earning activity where speed affects your income. Movement perks are especially useful there, but avoid abandoning a stable combat setup solely for speed. A balanced build that consistently reaches late jobs is more valuable than a fragile build optimized for one segment.
FAQ
What is the best first goal in a stick it to the stickman walkthrough?
Reach the finance offices, complete the first firing order, and learn to control space during fights. Understanding the promotion loop matters more than maximizing every early encounter.
Where do I go after shareholders demand expansion?
Go to the tower and buy the requested expansion. Return to the company route afterward to find the next assignment or executive encounter.
How do I raise the stock price?
Follow the active job after the company joins the stock market. It is an action sequence, so focus on the current objective rather than searching for a separate business-management menu.
Are movement perks worth taking?
Yes. Run-type perks can work together, and stronger movement helps you escape crowds, cross dangerous rooms, and handle speed-focused jobs.
What should I do during the driving mission?
Get the required license, enter the car, and drive to the marked destination carefully. Staying in control is usually more important than hitting everything on the road.
Does becoming CEO end the game?
No. New executives and shareholder demands continue the climb with further promotions, larger workplace jobs, and more corporate conflict.