Play Co-op Beyond the Office

Stick It to the Stickman is more fun with a partner because its workplace brawls become a shared climb toward the top. The game supports co-op, letting two players punch, kick, and improvise their way through a hostile corporate tower together. For friends who cannot meet in person, Remote Play makes online sessions possible.

The core experience is a chaotic action roguelike set in an absurd dystopian workplace. Players begin as disposable employees and fight upward through office floors, choosing new attacks and upgrades as a run develops. Every successful fight can make a character stranger, stronger, and more specialized.

Co-op changes the feeling of each encounter. Instead of handling every enemy alone, players can pressure opponents from different sides, cover one another during messy fights, and combine different move choices. The game still keeps its comic rivalry: reaching the top can lead to a fight over who gets to become CEO.

Multiplayer optionWhat it means
Local co-opTwo people play together on the same system
Remote PlayA local co-op session can be played with an online friend
Shared runPlayers advance through the corporate climb together
CEO showdownCo-op allies may fight each other for the top position

Stick It to the Stickman online multiplayer is therefore best understood as Remote Play-enabled co-op, rather than a separate online matchmaking mode. Set up a session with a friend, then prepare for both teamwork and a little backstabbing.

How Online Multiplayer Works

The available footage shows two players joining the same run as differently colored stick figures. They move through the workplace together, select attacks, battle employees, and make progress toward the tower’s leadership. The session is cooperative for most of the climb.

Remote Play is useful when one player owns or launches the game locally and invites another player over the internet. It recreates the local co-op arrangement at a distance, so the players can share the same on-screen game session without sitting beside one another.

A simple way to approach a session is:

  • Start the game’s co-op mode with the host player.
  • Invite a friend through the platform’s Remote Play feature.
  • Confirm both players can control their own stick figure.
  • Begin a new corporate climb and choose attacks as the run progresses.
  • Coordinate during combat, but expect a possible fight for the CEO role later.

The game’s shared setup means communication helps. One player can focus on kicks, while another picks a different style of attack or takes advantages that support their preferred moves. Since attack choices build a growing set of combat options, teammates do not have to play identically.

During a co-op runWhy it matters
Choosing movesEach player builds their own combat options
Fighting groupsTeammates can split enemy attention
Taking upgradesChoices can strengthen a preferred attack style
Moving through floorsBoth players push toward the next workplace challenge
Reaching leadershipThe cooperative climb can turn competitive

Remote Play also preserves the unpredictable physical comedy that makes local play entertaining. A missed jump, a badly timed kick, or an enemy collision can affect both players. That makes the game a good fit for friends who enjoy reacting together instead of pursuing a perfectly controlled competitive match.

Co-op Combat and Progression

Combat in Stick It to the Stickman revolves around selecting attacks and using them in active fights. Players can pick moves such as kicks and other exaggerated martial-arts attacks, then develop a character around the options they collect. The result is a run where a character can become heavily focused on a particular kind of attack.

For example, a player might keep choosing kick-related moves and bonuses, while their partner picks a different route. Some upgrades increase damage, while others offer unusual benefits connected to particular actions. This gives co-op partners a reason to compare choices rather than simply selecting the same upgrade every time.

Example choicePotential co-op value
Roundhouse kickA reliable close-range attack option
Forward kickA direct move for pushing into enemies
Bicycle kickAdds another kick-focused combat choice
Increased kick damageHelps a player committed to kick attacks
Health-related bonusCan support survival during a difficult climb

The game’s roguelike structure also keeps repeat sessions fresh. A run may offer different choices, and a player’s build depends on what they select along the way. If a particular attempt ends badly, start again with a new approach rather than expecting every session to unfold exactly the same way.

When playing with a friend, consider dividing responsibilities informally:

  • Let the player with stronger close-range moves engage first.
  • Have the other player watch for enemies approaching from behind.
  • Discuss upgrades before confirming them, especially if the choices affect team survival.
  • Stay close when learning a floor, then spread out when a group becomes crowded.
  • Treat failures as quick experiments for the next run.

The humor of the corporate setting is part of the appeal. Employees are pushed into the workplace, bosses are fired, and advancement is treated as a literal fight. Co-op makes those jokes land better because both players witness the escalation together.

From Employee to CEO

The climb is framed as a bizarre career path. Players begin as low-level workers and face increasingly ridiculous workplace demands. The office hierarchy is not merely background flavor; it gives the action a goal. Fight through the organization, replace the people above you, and eventually reach the position everyone is trying to take.

At the top, the game can turn the co-op relationship into a contest. Footage shows a “there can only be one CEO” moment, where players who have worked together are pushed into fighting each other. That twist gives the multiplayer session a memorable finish because the winner claims the leadership role.

The winning player can then make choices as the boss, including selecting a new employee. The corporate operation can also expand through a progression system resembling a tech tree. Available upgrades include workplace and survival-oriented improvements, such as water coolers, temporary bonuses, and options related to avoiding death or regaining health.

Progression stageWhat happens
New employeePlayers begin near the bottom of the workplace
Combat climbFight through floors while adding attacks and bonuses
Leadership battlePlayers may compete to determine the CEO
Boss decisionsThe CEO can choose a new employee
Company expansionProgression upgrades expand the corporate operation

This structure means multiplayer is not only about clearing rooms faster. It creates a small story every time: two employees cooperate, become powerful, survive the climb, and then learn whether their partnership survives promotion.

If you are playing Stick It to the Stickman online multiplayer with a regular friend, decide before starting whether the final CEO fight is serious competition or just another chance to create a ridiculous ending. Either way, the game is designed to make the climb itself the main event.

FAQ

Does Stick It to the Stickman have online multiplayer?

It supports local co-op and Remote Play. Remote Play allows friends to play a co-op session together online, even when they are not in the same room.

Is stick it to the stickman online multiplayer cooperative?

Most of the run is cooperative. Players fight through the workplace together, choose attacks, and help each other survive. However, reaching the top can lead to a battle over who becomes CEO.

How many players can play co-op?

The available co-op footage shows two players playing together. Each controls a separate stick figure in the same shared run.

Do both players choose upgrades?

Yes. Players select combat moves and bonuses while progressing through the tower. Different choices can lead to different fighting styles during the same run.

Is Remote Play the same as matchmaking?

Remote Play lets an online friend join a local-style co-op session. The collected information confirms Remote Play support, but does not establish a separate public matchmaking system.